9:30 | Real Virtuality in Archaeology - High-fidelity, multi-sensory reconstructions of the past. Alan Chalmers, Warwick Digital Lab, UK. |
10.30 | Hvordan skaber man et underholdende læringsspil, som rent faktisk er et SPIL? (How to create an entertaining educational game - that really is a GAME!).
Gunnar Wille, Forfatter, instruktør, designer & billedmager |
11.00 | Break |
11.20 | Reconstructing the Past: Harnessing the power of explicit spatiality. A suggestion for using virtuality as a tool for research in accordance with the current archaeological paradigm. Nicolai Garhøj Larsen, Faaborg Kulturhistoriske Museer |
12.00 | Human-Robot Interaction
Søren Tranberg Hansen, Teknologisk Institut. |
12.30 | Lunch |
14.00 | The Sea Stallion. Out at sea but close to audience.
Preben Rather Sørensen, Viking Ship Museum, Roskilde. |
15.00 | Break |
15.20 | 3D Laserscanning, Virtual Reconstruction and Research for Archaeology.
George Indruszewski, Roskilde University and Historisches Institut-EMAU. |
15.50 | Wrap-up discussion and planning of future activities. |
16.30 | Finish |
The seminar is in Building 43 (Room 43-2.29) (Note change of room) which is part of the L-shaped building on the north side of Roskilde University. Parking is available in P-plads nord or P-plads øst (see map)
Organiser: John Gallagher.
Contact: Rie Toldam Knudsen
(RUCMUS project coordinator), toldam@ruc.dk, tel. 4674 2144