Seminar on Virtual Archaeology

Roskilde University, Building 43-2.29 (Note change of room), 14 May 2009

The aim of the seminar, held under the RUCMUS Collaboration between Roskilde University and three museums in Sjælland, is to bring together people with interests broadly related to the use of new information technologies in archaeology, both in creating new experiences of archaeology for museum guests and the general public and as a tool for archaeological research.

9:30 Real Virtuality in Archaeology - High-fidelity, multi-sensory reconstructions of the past.
Alan Chalmers, Warwick Digital Lab, UK.
10.30 Hvordan skaber man et underholdende læringsspil, som rent faktisk er et SPIL? (How to create an entertaining educational game - that really is a GAME!).
Gunnar Wille, Forfatter, instruktør, designer & billedmager
11.00 Break
11.20 Reconstructing the Past: Harnessing the power of explicit spatiality. A suggestion for using virtuality as a tool for research in accordance with the current archaeological paradigm.
Nicolai Garhøj Larsen, Faaborg Kulturhistoriske Museer
12.00 Human-Robot Interaction
Søren Tranberg Hansen, Teknologisk Institut.
12.30 Lunch
14.00 The Sea Stallion. Out at sea but close to audience.
Preben Rather Sørensen, Viking Ship Museum, Roskilde.
15.00 Break
15.20 3D Laserscanning, Virtual Reconstruction and Research for Archaeology.
George Indruszewski, Roskilde University and Historisches Institut-EMAU.
15.50 Wrap-up discussion and planning of future activities.
16.30 Finish


Travel Directions

For directions on how to get to Roskilde University, see here and here (Campus map).

The seminar is in Building 43 (Room 43-2.29) (Note change of room) which is part of the L-shaped building on the north side of Roskilde University. Parking is available in P-plads nord or P-plads øst (see map)


Organiser: John Gallagher.
Contact: Rie Toldam Knudsen (RUCMUS project coordinator), toldam@ruc.dk, tel. 4674 2144